Update 11/1/2011 – When I first started writing this blog last year, I was working as a financial analyst at a hospital, dreaming of one day running my own mobile development studio.
My wife had twins and we each took 3 months off work to care for them. During this time I determined that I would use whatever time I could find (in between feedings, changing, and playings) to get my budding business off the ground. This was originally intended to chronicle my progress toward that goal.
Today I am a full time indie. It isn’t yet clear how long I’ll be able to cover the expenses, however, the current demand for contracting work makes the future look bright.
Hi Jake,
Thank you so much for your iOS tutorials… they are VERY helpful and insightful.
I’m writing because I’m looking for a little guidance and hoping you can point me in the right direction. Do you know if it is possible in iOS to overlay graphics onto an image?
For example, say I’ve taken a picture on my iPhone and want to put a rubber stamp graphic on top of it and save it… is that possible? …or allowed?
If so, do you know of any tutorials that explain how to get started?
Thanks,
D Barrett…
twitter: @dbarrett0
You can draw onto an image using core graphics drawing calls. It’s a c api, so it little harder to work with if you’re not used to it, but basically you create the core graphics context, draw the image, and then draw whatever else you want to (including other images). Google something like, “draw image core graphics”. That should set you on the right track.
hello, it is a nice blog!
i found a game in the app store called Pocket Cyclops
the seller name is not yours
is this your game?
That’s someone who bought the Platformer Game Starter Kit and published the game to the app store. This is fine, the starter kit levels are pretty basic, so it’s not gonna make anybody much money.
the people who bought the book should create their own games and apply the knowledge of the book on their games
not just put their name on it
sames happens to Zombie Conga
https://itunes.apple.com/mx/app/la-la-zombie-conga/id741651894?mt=8
and XBLaster
https://itunes.apple.com/mx/app/kaboom-blaster/id741871908?mt=8
I agree with you.
From our perspective (mine in the case of Pocket Cyclops and the team in the case of iOS Games by Tutorials), it’s not something we’re worried about, but there really isn’t much to be gained by buying a tutorial and posting the code as is to the app store.